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Game Developer - Voxel-Based Engine (Java)

Jobgether

Remote
Remote 🇬🇧 English
Java JVM Blender ray casting ray tracing

Job description

About the role

We are seeking a passionate Game Developer to design and evolve a custom voxel‑based engine from the ground up. Working remotely from the United Arab Emirates, you will tackle low‑level challenges in rendering, performance, world systems, and tooling while shaping core architecture.

Key responsibilities

  • Develop and enhance core systems of a custom voxel‑based engine, focusing on architecture and gameplay technology.
  • Implement rendering pipelines, graphical features, and visual effects for Minecraft‑style voxel environments.
  • Work with spatial data structures, world generation, and voxel environments to extend engine capabilities.
  • Optimize memory usage, performance, and resource management for efficient operation.
  • Integrate ray casting, ray tracing, and related graphics techniques where applicable.
  • Incorporate 2D, 2.5D, and 3D assets (e.g., from Blender) into the engine pipeline.
  • Build and maintain internal tools for asset management, loading, builds, packaging, and testing.
  • Prototype future‑facing features such as AI capabilities and external API integrations.
  • Clarify ambiguous requirements, define technical solutions, and collaborate with a distributed team.

Required profile

  • Strong foundation in computer science principles, data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or ability to quickly learn Java within a JVM environment.
  • Understanding of pointers, references, and low‑level programming concepts.
  • Experience with or strong interest in custom game engines, voxel systems, and low‑level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real‑time visualization techniques.
  • Excellent problem‑solving mindset and proactive experimentation.
  • Ability to work independently in a remote setting while collaborating effectively with distributed teams.

Required skills

  • Java
  • JVM‑based development
  • Blender (asset creation)
  • Ray casting
  • Ray tracing

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Published 1 month ago

Expires 3 days from now

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